Friday, 6 June 2008

WORK IN PROGRESS

We have final pitch next Friday and are planning to finish all until then and in case we are chosen...also improve it.

After Luisa finishes the animation we need to do the compositing to match live action and 3D animation RENDERED IN ALPHA CHANNELS perfectly.

SOUND

We had luck with actual sound capture in this sense. The sound of the footage works just fine with 30 seconds of animation. Firstly there was a classical music on the Trafalgar square where we met and we decided to include that. Then the music slowly dissolves in everyday busy street sounds on the back of our chatting behind the table. As we exaggerated the footage, our chatting started to sound like insects complaining...it sounds so funny that we probably wont need to import any sounds from sound library, just do a bit more of adjustments of the original soundtrack of the footage with the final compositing.

THE TRACK YOU TUBE.

EDITING

The final income was about 30 minutes of hardly useful footage. Craigs hands were shaking quite lot and also there are hardly any close ups which would reveal "the beauty" of our models in a whole.

We might do it again.

Before Luisa started animating, we needed to sit down and cut the footage into 30 seconds frame.

It happened that that one day I sat behind Mac in Convergence editing suite...so we simply decided to do editing with FINAL CUT PRO, which we found very nice mixture of Premiere and After Effects.

The footage starts slower and then progresses onto the happening with a bit exaggerated movement and also sound.

FINAL CUT PRO SCREENSHOT.

LIVE ACTION, JOKE COLA ,HAIR and SLEEPY CAMERAMAN

We borrowed some so-so camera (I admit, I still don't know all the abbreviations on it!) and "hired" my friend Craig for one afternoon. We had t buy him lunch!

The weather was of course London like- cloudy, and the sun shined when we just finished...thats why we will need to do some color and light correction in post-production.

So we found a nice busy street cafe and caught several surprised looks from passers-by. Not even mentioning that the waiters wanted to take our coke away sooo badly and the worst of all....our poor cameraman fell asleep few times in between ...with camera in his hands! Hahahaha

We also figured out on a spot that it would be great to prepare ourselves a bit better. Maybe the tripod wouldn't be bad idea, considering we need to composite 3D reneder in alpha channels onto the footage...

and the second missing thing was an invisible fishing line...for the imaginary insects to take away the can...well innovative as we are we solved that problem with our hair! :-)

It was loads of fun...our filming! I wish we did documentary about " Behind the scenes"

Change of IDEA...FINAL ONE?

After a bit of a creative clash of ideas and nervous discovery that things take longer than we expected, we finally sat down and agreed on a final version of the story.

The final version is a very simple gig I think very appropriate for young audience of Nickelodeon channel:

Busy streets of London. Cut to the table where two are chatting, drinking a can of JOKE COLA (!). The insects notice their preferable object of desire- which isn' t a CAN, BUT THE DRINK INSIDE! They want to steal it and finally succeed after a lot of effort.

All we needed to do is to borrow the camera and go with the flow...find the best spot and film some live action with imaginatively insects!

My own PROUD version of COKE:
(its was a really hard job to draw on the can!)

Change of idea.....AGAIN????!!!

We were told by Nickelodeon, that we need to work more on a story. I think they were right...these insects would need to be driven by something, they would need to have a journey.

Also there is a bit problematic to use COCA COLA sign on a can and even Can't touch this music , as we could have problems because of copy right...thats why the impact of story needs to be elsewhere than the brand products.

Luisa made another animatic while I was hardcore texturing...and I liked some parts, but not all. Thats why I decided to take few of her ideas, mach them with mine and write my own version of the new script:

"THE POKY POLA"


Part One- Establishing the scenery – Mid day, busy streets of London

ACT 1

Real life action- busy streets, different camera shots, very short and exaggerated movement.

CUT TO:

ACT 2

Camera pans in on the full rubbish bin aside street. On the top of rubbish bin is a CGI can of Poky Pola. Anticipation.


Part Two- Insects discover the Poky Pola can- Mid day, full trash can, inside coke can

ACT 1

CGI insects fly into the scenery. They stop on the top of the can. Close up.
Insects are trying to figure out what this interesting discovery, which they have never seen before actually is all about: They look at each other, shake it (the sound of liquid inside), they knock on it and listen.

While they do all that, the nearly blind bee Iris is keep nearly annoyingly flying around.

CUT TO:

ACT 2:

Inside can. We can see spider’s head checking.

While the others are waiting outside for the report, the bee is keep flying around. She even bangs into the camera once by accident.

While all the rest are thinking what to do…Iris …blind as she is…just flies into the can!

ACT 3:

A bit of silence Insects listen outside. Suddenly we hear the great enjoyment of the bee inside, she is bathing in the joy of tasty liqid.

Insects look at each other again, then dive into the can as in Mission Impossible. The tick Hendrick stuck, so they have to push him.

ACT 4
Sounds of enjoyment in the can, camera pans out a bit. We can hear the sound of the street again.


Part Three – The trump grabs the can

Suddenly the lazy TRUMP passes by the rubbish bin. He looks at the can, grabs it, tries if anything left inside and …DRINKS from it!

CUT TO:



Part 4- The conclusion- Park

ACT 1

Park bench in a silent city park. The same trump now sleeps in sitting position, can of Poky Pola right next to him.


ACT 2

Close up to his face. Suddenly a head of an insect looks out through the ear hole, another one through nose, yet another through his mouth. Iris flies straight out as usually, while the rest have a bit of problem to squeeze out, specially Hendrick needs to be pushed again.


ACT 3

They flight out (the same way as they came to the scenery).


ACT 4

Close up. Camera shows them when standing in the remote position, watching sleepy trump. They look at each other again.

CUT TO:


ACT 5:

Close up to the can. An insect hand stretches to grab it, to take it away!

Thursday, 5 June 2008

FURRRRRR BRRRRRR!!!!

As we decided to use fur on two characters- the bee and fly- I needed to study fur in Maya a bit. Its really complicated to match it perfectly with the mesh! UV mapping of the model needs to be perfect in order for fur to work.

BEE FUR

Iris the Bee has 3 different colours of fur. I spent ages doing proper UV mapping her,because apparently fur is connected with the texture even after deleting the texture and mesh history.

To get 3 color fur you need to extract the mesh, otherwise it doesn't work as as soon as you move something on the mesh (combining, moving vertices,...) the fur disappears.

Here are some very nice Maya Fur Tutorials:

http://www-viz.tamu.edu/courses/tutorials/rlogan/present/fur_pres.html

http://www.digitaltutors.com/store/product.php?productid=20

there is a possibility of achieving very nice fur looks with BUMP MAPPING in Z Brush:



But this is very time consuming, thats why we decided to go for Maya preset fur and adjust it the way we want.

I found this absolutely dreadful example of Maya fur fun, but different options of fur adjustments on one same model can be seen. This wolf is an example of bad UV mapping(squares on the back part).